IELTS Band 9 Essay About Some people believe computer games are useful for people while
Here we take a look at a band 9 ielts writing task 2 sample about “Some people believe computer games are useful for people while”. This sample then will be further analyzed for its vocabulary, grammar and format, so we see how it has qualified for such band score. We also suggest over 100 band 9 IELTS samples released in April 2025.
Sample Essay (Band 9)
Some people believe computer games are useful for people while others argue that they are waste of time. Discuss both views and give your own opinion.
The popularity of computer games has sparked considerable debate, with some people praising their potential benefits, while others argue they represent a serious waste of time and resources. This essay will examine both viewpoints before presenting my own perspective.
On one hand, those who support computer games highlight their educational and cognitive value. Many modern games are designed to enhance problem-solving abilities, strategic thinking, and hand-eye coordination. For example, puzzle and simulation games can improve mental agility, while multiplayer games encourage collaboration and communication skills. Additionally, in a world where technology plays a central role, engaging with digital interfaces through gaming may even increase technological literacy. Advocates also claim that games provide a valuable outlet for stress and a safe space for self-expression, especially for young people.
On the other hand, critics argue that the time spent playing computer games could be better used in more productive activities. They contend that excessive gaming can lead to social isolation, physical health problems, and even addiction, particularly among adolescents. Many games, especially those involving violence or competition, can also have negative psychological impacts, fostering aggression or discouraging empathy. From this viewpoint, the entertainment value of games does not outweigh the potential harm they can cause when not played in moderation.
In my opinion, the usefulness or harm of computer games largely depends on how they are used. When played in moderation and selected carefully, games can offer a wide range of beneficial experiences, including entertainment, skill development, and social interaction. However, without proper limits, they can become a distraction from more meaningful or necessary activities. Therefore, rather than condemning gaming altogether, it is more appropriate to focus on regulation, education, and responsible use.
Academic Vocabulary in the sample for Some people believe computer games are useful for people while
Cognitive (ˈkɒɡnɪtɪv)
“Many educational games are designed to enhance cognitive skills such as memory and reasoning.”
Collaboration (kəˌlæbəˈreɪʃən)
“Team-based video games often promote collaboration among players.”
Technological literacy (ˌtɛknəˈlɒdʒɪkəl ˈlɪtərəsi)
“Interacting with digital tools can increase technological literacy among young users.”
Addiction (əˈdɪkʃən)
“Gaming addiction has become a concern for health professionals worldwide.”
Moderation (ˌmɒdəˈreɪʃən)
“Like many activities, gaming should be enjoyed in moderation to avoid negative effects.”
Example Sentences
Cognitive
“Playing strategy games has been shown to boost cognitive performance in students.”
Collaboration
“Online games often require effective collaboration to achieve objectives.”
Technological literacy
“Using various apps can enhance one’s technological literacy and adaptability.”
Addiction
“Excessive use of online platforms may lead to addiction and mental fatigue.”
Moderation
“A balanced lifestyle includes entertainment, but in moderation.”
Advanced Grammar Structures
Complex Sentences with Subordinate Clauses
“While some argue that games are educational, others believe they promote addiction and social withdrawal.”
Shows ability to contrast and explain relationships between ideas clearly and fluently.
Passive Voice
“Many games are designed to enhance problem-solving abilities.”
Adds formality and places focus on the action/result rather than the actor.
Relative Clauses
“Many games, especially those that involve strategy, improve mental agility.”
These provide specificity and support conciseness and clarity.
Modal Verbs
“Games can be beneficial if played responsibly.”
Adds nuance by showing possibility and conditionality.
Conditionals
“If used without moderation, computer games can become a source of harm rather than benefit.”
Demonstrates cause-effect relationships effectively, critical for high-level task response.
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